Age/Gender: n/a, Male
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 60 / 100
Exp. Rank #: 313,191
Voting Pow.: 2.97 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 11
Music Reviews: 0
Trophies: 0
Stickers: 0
All Flash Reviews
11 Reviews | 2 w/ Responses
i don't know about anyone else, but i did pretty much as well when i only recycled than when i exported
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the secret is to wait until the last 10 seconds and just click as fast as you can
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this is just epic
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this is exactly what my 5th grade class was like!
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this flash= win
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yo Kanye, imma let you finish, but Steve-O is one of the best jackasses of all time! OF ALL TIME!
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This brought a tear to my eye, and I'm a guy that that has NEVER happened to.
10/10 5/5 favorited
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I got 3 laps! I know you got four, but i bet nobody else can beat that!
Author's Response:
Thanks! :D
I bet someone can do it! :P
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During this game, I found myself asking 'why' a lot.
Why do you have to circle the checkpoints?
Why does the screen move so fast?
Why doesn't the screen move with you?
Why do the labels kill you?
Why is there so much random crap everywhere?
If you would fix these, it would be a 10 in my book
Author's Response:
Definitely good questions scarface
the checkpoints are circled so you have to make a meaningful choice between breaking your multiplier or saving your game. If you were going for points, then you'd never really want to circle a checkpoint when you could buff your multiplier. Of course, not saving at a checkpoint is a risky affair ;)
The screen speeds up to increase difficulty. I admit that we could have done a better job with the speed though. However we felt that speeding up the camera would increase the tension at the end and make the end of the track feel more like a boss. Kind of like increasing the stakes, ya know?
The screen is essentially the main antagonist in the game. If the screen were to move with you, you'd have no trouble manuevering through the level, at least a lot less. You know those mario levels where the screen moves at a certain speed and you have to stay on screen and if you don't it catches up with you and you die? That's the basic idea. We felt like having traditional enemies or other adversaries in the game would have been more out of the spirit of the game.
The labels kill you for the same reason the camera kills you. Without threats like that, there would be zero challenge. Though we have played with the idea of doing another version of this game where the game was a lot less hectic and more about exploration.
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I can't beat holy tears in the final chapter!
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